Every year we run
the Global Competence Online Project
During the project kids and teens from different countries create a game for other kids and teens in schools around the world that do not have enough study materials support
Within one month of the online project, students learn about project management, turn their ideas into action and set on a journey of connecting with peers all over the globe to create games and build cross-culture friendships
All games are managed by professional educators and are based on the Sustainable Development Goals (SDGs) and Project Management Frameworks
Are you an educator? A teacher? A team leader? Congratulations! You can bring these game, designed by kids and teens, to your school and community!
- These are offline games so you can play them in any classroom
- Once you download the files, you need to print them out. If you do not have a printer, you can use the digital version If you are in the market for superclone Replica Rolex , Super Clone Rolex is the place to go! The largest collection of fake Rolex watches online!
- To download the game sets, you need to be a registered educator (it's free, we value your privacy), submit your application and agree to user terms for security reasons. You can get the latest game 'Saving Earth' here!
2018-2019 Game
WORLD CULTURES CARDS
This game was created online in April 2018 by three 9-14-year-old students from Colombia, UK and China
It's based on the following Sustainable Development Goals (SDGs)
The game was sent to a 600-kids school in Uganda via Teachers Empowerment Platform NGO
DOWNLOAD THE GAME
Kids4Kids 'World Cultures Cards'
What does the game look like?
WORLD CULTURES CARDS GAME
3 countries, 3 categories, 15 cards, instructions and a box
David's Feedback
Helen's Feedback
Sophie's Feedback
NEW GAME 2020
Kids4Kids 'Saving Earth'
2020 Game
SAVING EARTH
This game was created online in November-December 2019 by five 9-14-year-old students from Uganda, Russia, China, France and Spain
It's based on the following Sustainable Development Goals (SDGs)
Educators Team that created and supervised the course, as well as reviewed and polished the game visuals
GAME KEY POINTS
DOWNLOAD THE GAME
Kids4Kids 'Saving Earth'
Live downloads
Want to participate THIS YEAR?
Want to learn more about the project or sign up for 2020 cohort? What is a better way to understand the course value than to hear from the students themselves?
WHAT DO STUDENTS GET AT THE END OF THE PROGRAM?
READY PRODUCT
Educational Game
REAL CHARITY PROJECT
An outstanding result that will highlight future school and job applications
READY-TO-PUBLISH WEBSITE
A perfect skill for their portfolio
CERTIFICATE OF PARTICIPATION
For future school and university applications
RECOMMENDATION LETTER
Personalized for each student
ONLINE VERSION OF THE GAME
Tailored by the team, students will showcase it in their portfolio
MENTORS SUPPORT
For potential internships, future careers and professional support
GLOBAL NETWORK OF FRIENDS
Students build friendships around the globe, joining global alumni
WHAT DO STUDENTS LEARN DURING THE COURSE?
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Project Management Skills
- Lean management approach
- Digital literacy skills
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Entrepreneurial skills
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Communication and negotiation skills in English Cultural Competence
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Empathy
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Website design skills
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Higher intrinsic motivation and a highlighted sense of accountability
Who can participate in the program?
- Student’s Age: 10 to 14
- Level of English: able to express themselves in English
- Time availability: two hours on a weekday evening and two hours on a weekend for one month. Total: 16 hours.
How much is it?
Quotes differ according to the country, please contact us HERE to request a quotation
Your child is ready if she/he wants to...
- make a difference in the world •
- develop a global mindset •
- be a problem-solver, with strong critical and analytical skills •
- use top frameworks for study and research •
- speak English to communicate her/his thoughts (level of English does not have to be high, as long as the child learns English at school) •
- learn and grow with fellow students around the world •
- make global friends for life and for potential future projects •
- help students who don't have enough educational resources, developing empathy •
- to explore, discover and implement ideas and tasks during and in between the classes •